![]() It'll turn up following on from the bench after the second lift puzzles. If there's a spot that you don't think your double jump can get enough clearance for, chances are the game's asking you to smack something near the jump in order to get the boost needed. ![]() You read that correctly, and I'm sorry.Oh so sorry.to tell you that there's certain parts that, as far as I'm aware, need you to do exact this. You can attack downwards to bounce off spikes and buzzsaws. ![]() The rest is "simply" learning the timing, sadly.Īnd, you may of figured this out, but just in case. You can super dash through the three linked blades at the end if you clear it.įor the spike traps, same trick, but replace the two steps with a single dash. I find two is enough to get through the "normal" section, and that WALKING under the first saw then attempting the jump across is far more likely to work than trying to clear all three of them with a single jump as soon as you get to the middle. I know the pain, trust me.įor the hallway of saws rapidly travelling up and down, turn the music down and listen to your footsteps. I'm probably about to torch my hard drive thanks to the Trial of Fools myself, and I cleared the Palace earlier today. And outside of probably the climb up to the arena in Kingdom's Edge, most are only a small room or two long, not four to five.Īs for the lads pulling their collective wigs off, turn the game off when it starts pissing you off. And as I said, the areas that do put a high demand on the player to pull off slick platforming moves offer plenty of safe restarts in case they do end up groin first into the spike beds, insects, acid baths or buzzsaws. There's tight spots offered in other areas, especually for paths leading to optional items and power ups, but none that demand practically inch perfect placement and spot on timing like the Palace. Outside of that, it's trial and error.Īs for why it's causing the reaction, it's down to the extreme change of what the game expects from the player. So, having prior time with simlar games offering strict platforming challenges, or enough experience with the movement options in Hollow Knight to see where and how to use the tricks offered is going to seriously improve the chances of clearing the zone. It's a series of almost pixel perfect platforming, set up to punish mistakes with lenghly restarts, or requiring the player to actually clear the zone without simply damage boosting their way through it like they can in almost all the other areas of the game. (Yes I am that sad to check game lists before posts. Super Meat Boy, Dustforce, Speedrunners, and to a lesser extent Ori and Battleblock. d=PĪs for the serious answer, I can actually tell you why you had a better chance at that area than others. ![]() ![]() I think we all can point out a few "humbling" suggestions as to why you're using it in the first place, or indeed knowing why it helps.Ĭareful about bragging. There's also the small point that you had it equipped to begin with. Why do you need to ask this? Just because you found that area easy enough to get through without "needing help", that's certainly not going to mean the rest of us lowly mortals will also clear it just as easily. Originally posted by AchromaticSky:Honest question: What parts of the White Palace do people find difficult? It took me a total of maybe half an hour and one death without Hiveblood, which I intentionally unequipped because it felt like cheating.įirst, allow me to answer this with another question. ![]()
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